They’re Programmed to Work, but What Happens If They Stop?

They’re Programmed to Work, but What Happens If They Stop?

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"NPCs populate the gaming world as background extras. They simulate being alive, but their rhythm of life is controlled by looped activities — which they exercise tirelessly and repetitively into infinity."

Overview

In this short documentary, a laundress, a stablehand, a street sweeper and a carpenter are observed with ethnographic precision. They are nonplayer characters, or NPCs, in the blockbuster Wild West-themed video game Red Dead Redemption 2, and many of them are trapped in work.

Status: Released

Language: EN

Production Information

Quick Facts

Status Released
Language EN
Website Visit Site

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