Production Information
Quick Facts
| Release Date | January 1, 2009 |
| Status | Released |
| Language | EN |
Sebastian Blank has used hacking-techniques to place “art-objects” into the inworld of a computergame, and observes its inhabitant’s reaction to it. Rather than worshipping the sublime, the computer-driven inhabitants react differently, never giving up the struggle to understand. Their shortage of artificial intelligence may be a metaphor for our own incapability to realize art as art in a public, thus normally non-art context.
Status: Released
Language: EN
| Release Date | January 1, 2009 |
| Status | Released |
| Language | EN |